Hi Hyper Hippo team.
Thank you for the opportunity to put some thoughts together to ensure Epic Snails gets the attention it rightfully deserves!
Concept 1 -
Live Action / Gameplay Trailer
LIVE ACTION - We see average joe young millennial BBQ’ing in his backyard on a sunny afternoon. In the background behind him we start seeing small rocket trails and explosions. He’s completely oblivious to the epic action surrounding him. These FX grow bigger and more intense as we smash zoom past him into gameplay of Epic Snails!
CUT TO GAME PLAY
SLATE - EPIC TANK BATTLES
-quick cutting scenes of battles
SLATE - MOVE ANYWHERE
-Shot of the Snail jumping down from the roof showing height options within the game
SLATE -CUSTOMIZE YOUR SNAIL
-quick menu screen showing customization of snail (Is this available or will this need to be built)?
SLATE -CHAT WITH FRIENDS
Ideally seeing gameplay with chat window overlaid - Sequence could develop temp GUI design if this isn’t available.
CUT BACK TO LIVE ACTION
We see our BBQ scene from earlier but now we’re looking over his shoulder looking out a destroyed back yard. Singed, on fire, absolute mayhem. We cut to his face which shows a big smile. Cut to logo.
Concept 2 -
Motion Comic or 2D Cinematic / Gameplay Trailer
A pair of children are playing in their sandbox. As they are playing we see tiny explosions behind them blurred out. Tiny missiles flying in every direction. One small child gets up and walks towards the conflict inquisitively.
The camera is over the child's shoulder as she bends down to inspect the grass. As the girl does so, a small explosion goes off in her face. She stumbles backwards alarmed, and sneezes. She starts to cry and turns to run to her mom in the house.
We cut to being on the ground beneath a canopy of grass. We're in the middle of a massive battle between snails. Rockets and explosions are going off all around us. Up in the background we once again see a giant child running to her mom...
CUT TO GAMEPLAY
The Sequence Group is a creative studio with offices in Vancouver and Melbourne specializing in design, animation and visual effects. We're proud to offer full creative solutions from concept to completion with a strong emphasis on design, direction and turnkey production. Although a boutique studio by choice, Sequence has developed a dependable depth of talent and is thus flexible enough to scale on demand.
View our general reel below:
Who We Are
Over the past ten years Sequence has fostered a creative atmosphere, utilizing a dramatic blend of art and technology.
At its core, Sequence is comprised of a handful of creative individuals with a multitude of talents. We are directors, artists, animators and editors, but above all else, we are problem solvers.
Clients include (but are not limited to) 20th Century Fox, 343 Industries, Sony/Santa Monica Studio, ABC, Capcom, Cartoon Network, Discovery Channel, Disney, Electronic Arts, MTV, NBC, Sega, Ubisoft and Warner Bros.
Examples of our 2D/3D Animation and VFX work
Examples of our original Artwork
For a more general overview of our work, please visit our complete portfolio here.