Spotlight on Andrew West

ANDREW WEST – ART DIRECTOR

 

Can you tell us a bit about your background?

I grew up in North Vancouver for the better part of my life. I was obsessed with dinosaurs and played a lot of sports. I loved drawing, painting and playing video games.

Which films and games were you passionate about growing up?

Growing up I was a big fan of Nintendo games. Mario, Zelda and Mega Man were some of my favourites. I used to love sci-fi and fantasy films too, like the Godzilla movies, Alien and Aliens. As I aged I started becoming passionate about anime. It was this last passion that became a direct influence on my decision to make art my career.

How did you first get involved with The Sequence Group?

Ian Kirby and I created the first ever web-based motion comic series, Broken Saints. After we finished the series we went our separate ways for almost two years. I would occasionally do freelance work for Ian before he created The Sequence Group. It was then he brought me in on jobs – I just stuck around after that!  

What does your day-to-day at Sequence involve?

No two days are ever the same at The Sequence Group. There is such a variety of work in the studio that I usually bounce between jobs. If I had it my way I'd spend all day, everyday, painting – that’s really my passion.

What’s the most challenging project you've worked on at Sequence?

Halo: The Fall of Reach was certainly the most demanding job I believe we’ve completed to date. It was an amazing experience working with 343. We created a very cool project in a small window of time.

Which Sequence project are you most proud to have worked on?

Again, this is definitely Halo: Fall of Reach. The workload we completed in the short period of time we were given was massive. I feel like our team really rose to the occasion.

What advice would you give creatives looking to succeed in your specialty?

My advice to anyone wanting to do what I do is to absorb as much content as they can. Embrace books, movies, video games and magazines. Take in everything you can and work hard at fundamentals. You’re going to suck for a long time, and it will take a while before you finally like your own stuff, but it will happen!