Spotlight on Mark Stuckert

Mark Stuckert, Sequence’s lead designer

Mark Stuckert, Sequence’s lead designer

CAN YOU TELL US A BIT ABOUT YOUR BACKGROUND?

Like everyone else I drew in elementary school – lots of art projects, that sort of thing. When I was in grade 12 everything clicked. I was taking a class called Art Careers 12 which helped me to put my portfolio together so I could apply to Emily Carr, an art school in Vancouver.

I was accepted and jumped into a year of Integrated Media. I was then accepted into Communication Design (graphic design) and became a graduate in 2006.

HOW DO YOU APPROACH CREATIVE PROJECTS?

I have a few blogs which help me to keep track of the things I love and maintain that sense of community.

I believe when you are stuck on a challenge, it’s best to jump onto another project. Your brain starts subconsciously solving other problems, and when you jump back onto the task you were stuck on, bam — problem solved.

It’s how I’ve always worked, and why I’m doing this interview now, rather than later.

Still from Sequence’s titles for Clue

Still from Sequence’s titles for Clue

HOW DID YOU GET INVOLVED IN THE VFX INDUSTRY?

I started with The Sequence Group in 2008. Before this I was working at Engine Digital, a Vancouver company specialising in web and other interactive elements. It wasn’t until I started at The Sequence Group that I used After Effects, so I only consider myself as being ‘around’ the VFX industry before I joined the team at The Sequence Group.

Our team has changed so much since I began with them eight years ago. I began when we did more show packages and documentaries. We still do this, but back then that was our bread and butter.

WHAT DOES YOUR DAY-TO-DAY AT SEQUENCE INVOLVE?

It varies a lot! Today I am working on a title sequence and doing some style frames for a show package pitch. Later I may tweak the website a little and after that I may have some form of ‘emergency work’ creep up on me. It’s an industry that varies so much that it is hard to predict what any one day will look like!

WHAT ADVICE WOULD YOU GIVE TO FLEDGLING ARTISTS?

Have a personal portfolio. Not just for exposure, but to constantly be evaluating how you think you’re doing and what you do and don’t like.

Another suggestion could be to keep a blog or some sort of collection of content that really speaks to you to help define what you like. Don’t just reblog stuff though – that’s bad.

Oh and of course, ‘do your best!’

Mark likes dogs

Mark likes dogs

WHAT'S THE MOST CHALLENGING PROJECT YOU'VE WORKED ON AT SEQUENCE?

Halo: The Fall of Reach was crazy in terms of the amount of work due in such a short time. As well as that the title sequence is giving me a run for my money. Everything’s hard, everything’s easy!

WHAT PROJECTS ARE YOU MOST PROUD TO HAVE WORKED ON?

I like the Endgame titles – that was kind of our first project that was ‘big’ in a sense. They still look pretty nice.

WHAT CREATIVES ARE REALLY INSPIRING YOU AT THE MOMENT?

The list is too big but for now check out Yongsub Song!