Spotlight on Jake Owens

CAN YOU TELL US A BIT ABOUT YOUR BACKGROUND?

I’m from Bridgewater, Nova Scotia. Growing up, my biggest hobby was making short films and borrowing any video camera I could get my hands on!

I eventually went to a school for film production which helped me land a job editing commercials. I focused more time on motion graphics and visual effects, but I still enjoy doing a variety of jobs rather than sticking to one skill.

WHICH FILMS AND GAMES WERE YOU PASSIONATE ABOUT GROWING UP?

The first film to come to mind is always Amelie. I was 18 when it was released, and it played a big influence on my desire to create really special shots and compositions, rather than just pointing a camera and filming.

HOW DID YOU FIRST GET INVOLVED WITH THE SEQUENCE GROUP?

When I moved to BC, I wasn’t sure if I would have a job at first. I was recommended to The Sequence Group by a friend who used to deliver tapes to them. She said I would fit in well with the team, and luckily they had a big project on at the time and were able to take me in. I’ve been there ever since.

WHAT DOES YOUR DAY-TO-DAY WORK AT SEQUENCE INVOLVE?

Lately I’ve been involved in a lot of 3D trailer for games such as Star Wars and Marvel. Most of my time these days also goes into compositing. I really enjoy taking raw 3D and making it look great.

WHAT'S THE MOST CHALLENGING PROJECT YOU'VE WORKED ON AT SEQUENCE?

The most challenging would have been Halo: Fall of Reach. It was incredibly fast paced and there was little room to stop and take a break. We worked together to push through and create something I think is pretty special for such a small team in such a short amount of time.

WHAT'S THE SEQUENCE PROJECT YOU'RE MOST PROUD TO HAVE WORKED ON?

I think the latest Star Wars game trailers are a really great stepping stone for all of us in the studio. I’m proud we have such a solid team to be able to push through great work together.  

WHAT ADVICE WOULD YOU GIVE A CREATIVE LOOKING TO SUCCEED IN YOUR SPECIALTY?

I think there are two key factors in becoming a good comp artist. The first being, if you love it, then breath it. Create projects that will challenge your skillset. Look for inspiration and say “I want to be able to do that,” and then watch tutorials and learn how. The internet is your resource.

The second key thing to do, is find someone better than you and get them to fully critique everything you do. There are always people in the industry willing to take a look at your work and offer constructive feedback.